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	<title>Comments on: And a 20-sided die started it all</title>
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	<link>http://brenlosworld.com/2007/02/11/and-a-20-sided-die-started-it-all/</link>
	<description>Because Life is an Amusement Park</description>
	<pubDate>Fri, 21 Nov 2008 23:04:05 +0000</pubDate>
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		<title>By: almagill</title>
		<link>http://brenlosworld.com/2007/02/11/and-a-20-sided-die-started-it-all/#comment-11</link>
		<dc:creator>almagill</dc:creator>
		<pubDate>Mon, 12 Feb 2007 15:59:19 +0000</pubDate>
		<guid isPermaLink="false">http://brenlosworld.com/2007/02/11/and-a-20-sided-die-started-it-all/#comment-11</guid>
		<description>I'm going to lean slightly towards the idea that D&#38;D , or the way it forced us DMs to think logically and to look for new ways to keep our dungeons challenging,  as being in part responsable for the way computer gaming developed.

Setting aside the screencrawler games, like Invaders etc, and 'sport simulators' like Amped or the driving games (OK, that's pretty much written every game other than FPS SEUGs) and looking towards the shoot 'em ups and any game involving exploration and it's really easy to make a connection back to making maps for D&#38;D.

The kid is playing Metal Gear Solid, again, on his  old XBox here. Stripping away the glamour cast over the rude machanics of the game by those clever, arty folk that do make games, what've we got? A linear progression, series of static or wandering monsters, the occaisional boss, power ups and heal spells.

It's true! D&#38;D is the daddy of them all ;)</description>
		<content:encoded><![CDATA[<p>I&#8217;m going to lean slightly towards the idea that D&amp;D , or the way it forced us DMs to think logically and to look for new ways to keep our dungeons challenging,  as being in part responsable for the way computer gaming developed.</p>
<p>Setting aside the screencrawler games, like Invaders etc, and &#8217;sport simulators&#8217; like Amped or the driving games (OK, that&#8217;s pretty much written every game other than FPS SEUGs) and looking towards the shoot &#8216;em ups and any game involving exploration and it&#8217;s really easy to make a connection back to making maps for D&amp;D.</p>
<p>The kid is playing Metal Gear Solid, again, on his  old XBox here. Stripping away the glamour cast over the rude machanics of the game by those clever, arty folk that do make games, what&#8217;ve we got? A linear progression, series of static or wandering monsters, the occaisional boss, power ups and heal spells.</p>
<p>It&#8217;s true! D&amp;D is the daddy of them all <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Coyote</title>
		<link>http://brenlosworld.com/2007/02/11/and-a-20-sided-die-started-it-all/#comment-9</link>
		<dc:creator>Coyote</dc:creator>
		<pubDate>Mon, 12 Feb 2007 11:40:43 +0000</pubDate>
		<guid isPermaLink="false">http://brenlosworld.com/2007/02/11/and-a-20-sided-die-started-it-all/#comment-9</guid>
		<description>One of my standard questions of verification when someone tells me that they are an old school geek is to ask them the defination of "Thac0".

If they don't know it, or prefer ruleset 3.5 I make them walk a gauntlet of 4 siders...barefoot.

And that pic of Julie is wigging me out. *shivers*</description>
		<content:encoded><![CDATA[<p>One of my standard questions of verification when someone tells me that they are an old school geek is to ask them the defination of &#8220;Thac0&#8243;.</p>
<p>If they don&#8217;t know it, or prefer ruleset 3.5 I make them walk a gauntlet of 4 siders&#8230;barefoot.</p>
<p>And that pic of Julie is wigging me out. *shivers*</p>
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